Homework 9: Blender and Ray tracing
Due: Friday, Dec. 2, 11:59pm on Moodle
Part 1: Chess piece in Blender
For this part, the goal is to create a realistic chess piece in Blender.
Requirements:
chess_pieces.png (bigger image, credit: The House of Staunton)
Create at least one light source that illuminates the chess piece in a similar way to your photograph. Think about how to position the light source and/or change its intensity to achieve the desired effect.
The chess piece should be texture mapped. It's up to you how to do this. You're welcome to find your own wood texture to help with this part (or if your piece is a different material, try to find a texture that matches as closely as possible).
Render the chess piece and save both a .png file, and a .blend file. Submit both on Moodle.
Follow the video tutorial below to enable exporting from Blender into WebGL (you can zoom in or out as necessary, by default it is very large!)
Start from the github for Three.js. To find out where to put the addon, see the instructions for different platforms here.
Use the file hw9.html as a template for after you've exported your model. All you need to do for this homework is change the relevant paths to where your files are located (and change the variable name from "chair" to something like "chessPiece").
Save your .blend file and your .html file (rotating chess piece). Submit both on Moodle.
Part 2: Ray tracing
Instructions here: hw9.pdf. Scan your work (or take a picture) and submit it on Moodle as one file.
Collaboration
For this assignment, you are welcome to work together, but everyone should turn in their own work that they have created/written and understood. Please cite anyone you worked with and/or any resources you used at the top of your assignment.
Submit your blender file and the rendered image, and a picture or scan of your ray-tracing work.