Lab 0: Hello World
in-class
<!DOCTYPE html> <html> <head> <title>Canvas Graphics</title> <script> var canvas; // DOM object corresponding to the canvas var graphics; // 2D graphics context for drawing on the canvas function draw() { // draw on the canvas, using the graphics context graphics.fillText("Hello World", 10, 20); } function init() { canvas = document.getElementById("theCanvas"); graphics = canvas.getContext("2d"); draw(); // draw something on the canvas } </script> </head> <body onload="init()"> <canvas id="theCanvas" width="640" height="480"></canvas> </body> </html>Credit: "Intrduction to Computer Graphics" by David I. Eck