CSC 240: Computer Graphics
Final Project
Due: Monday, Dec. 21, 11:59pm on Moodle
Option 1: OpenGL Animated Game
If you choose this option, the goal is to synthesize everything you've
learned in OpenGL so far and construct an interesting and elaborate
animated game.
Requirements
- Character: You should have at least one "character" that is
animated. (Example: the spider video.) There
could be randomness involved in its movements.
- Hierarchical Models: You must use hierarchical modeling for the movement of the
character's body parts (i.e. correct use of push and pop). It should
be more involved than the solar system homework. To start, I would
suggest drawing out a tree to describe your character.
- Game Play: The user can either control the animated character
with keyboard input, or interact with the character in some
way. One example would be to have two characters; one moves
randomly, and the user controls the other through keyboard
movements. The goal would be for the user's character to either
chase or run from the other character. It doesn't have to be a
win/lose game, just some way for the user to interact with the world.
- World and View: The character should be moving
around in a 3D (not 2D) "world". I want
this to be open-ended, but there should be some context
(i.e. floor, walls, a room, an outdoor scene, objects, other
characters). It doesn't have to be realistic, but the viewer
should feel like they could walk into the space.
- Lighting:
Use at least one light source to illuminate the world.
- Texture Mapping: At least part of the character and
part of the world should be texture mapped.
Option 2: Photo-realistic Image in Blender
If you choose this option, the goal is to create a still image in
Blender, that looks as much like it could be a photograph as possible.
Requirements
- Start with an existing photo you want to reconstruct in
Blender. It could be a photo you've taken or a photo you
find. Submit this photo along with your work. If you start with an
easier photo, the standard for a realistic version will be higher,
and vise-versa.
- World and View: The camera should be placed in a
similar position to where the real camera was. The scene should be
created in a 3D fashion (as opposed to trying to construct the image
using 2D shapes).
- Lighting:
Use as many light sources as necessary to create the lighting
effects of your photo (there should be at least one).
- Texture Mapping: Use at least two textures in your
image.
- Save both a .blend file and a .jpg or .png file of the final
rendered image.
For either option, submit your work on Moodle. For Option 1, include
a txt file of instructions for you game. For Option 2, include
the original photo. Final projects should be individual.
For both options, I'll select a few projects to submit for
circulation on the Smith Computer Science Department webpage (submit
screen shots for Option 1).